materialreset texture water "golgotha/water2.jpg" // water surface texture 1 "textures/waterfall.jpg" // waterfall texture 1 "textures/watern.jpg" // water normals texture 1 "textures/waterdudv.jpg" // water distortion texture 1 "textures/waterfalln.jpg" // waterfall normals texture 1 "textures/waterfalldudv.jpg" // waterfall distortion texture lava "dg/floor_lava2.jpg" 0 0 0 2 // lava surface texture 1 "dg/floor_lava2.jpg" 0 0 0 2 // falling lava // texture definitions for the map: // texture 0 is hardcoded as the sky // texture 2 is the default wall texture (for new maps) // texture 3 is the default floor texture // texture 4 is the default ceiling texture texturereset // starts the texture slot/index at 0 setshader stdworld // use default world shader unless specified otherwise // ik2k texture 0 "ik2k/ik_sky_day_back.jpg" // dummy texture 0 "golgotha/water2.jpg" //setshader steepparallaxworld //texture 0 "textures/steep_fur_d.png" //texture n "textures/steep_fur_n.png" //texture z "textures/steep_fur_z.png" texture 0 "aard/aardograss_1.jpg" autograss "textures/grass_aard.png" //setshader decalworld // test! texture 0 "ik2k/ik_floor_brick128a.jpg" //texture 1 "models/vegetation/skin.png" //setshader stdworld texture 0 "ik2k/ik_floor_wood128b.jpg" texture 0 "ik2k/ik_ground_cobbles128.jpg" texture 0 "ik2k/ik_brick_3216d.jpg" // ceil texture 0 "ik2k/ik_brick_6464c.jpg" // floor exec "packages/dg/package.cfg" exec "packages/tech1soc/package.cfg" exec "packages/ik2k/package.cfg" exec "packages/ikbase/package.cfg" exec "packages/payne/package.cfg" exec "packages/than_ind/package.cfg" exec "packages/jf1/package.cfg" // misc textures (mine/schwenz/some tech1soc) texture 0 "aard/aardfdry256_1.jpg" texture 0 "tech1soc/spring3.jpg" texture 0 "tech1soc/sqrlig02wb.jpg" texture 0 "tech1soc/sqrlig03bc.jpg" texture 0 "tech1soc/zdetlig01bb.jpg" texture 0 "tech1soc/zdetlig02bb.jpg" texture 0 "aard/aardmbr16_2.jpg" texture 0 "tech1soc/zdetlig04bb.jpg" texture 0 "tech1soc/zdet_trim2a.jpg" texture 0 "aard/aardmmet32_1.jpg" texture 0 "tech1soc/zdet_trim5b.jpg" texture 0 "schwenz/dt_tile_check.01.jpg" exec "packages/egyptsoc/package.cfg" exec "packages/rorschach/package2.cfg" exec "packages/subverse/package.cfg" exec "packages/g_pack/package.cfg" // 2 missing jf textures texture 0 "jf1/jfsquare.jpg" texture 0 "jf1/jfyellow.jpg" // 2 missing tech1soc texture 0 "tech1soc/jp11a.jpg" texture 0 "tech1soc/flr_tmtl_drk.jpg" exec packages/lunaran/package.cfg exec packages/gibbie/package.cfg exec packages/philipk/package.cfg exec packages/gor/package.cfg exec packages/aftas/package.cfg exec packages/mitaman/package.cfg exec packages/noctua/package.cfg exec packages/loopix/package.cfg exec packages/g_pack/package2.cfg exec packages/textures/package.cfg // for cfgs that don't set shaders... setshader stdworld texture 0 viruz\cs\dustpath.png 0 texture 0 viruz\cs\dustpath.png 1 texture 0 viruz\cs\dustpath.png 2 texture 0 viruz\cs\dustpath.png 3 texture 0 viruz\cs\dustpathcorner2.png 0 texture 0 viruz\cs\dustpathcorner2.png 1 texture 0 viruz\cs\dustpathcorner2.png 2 texture 0 viruz\cs\dustpathcorner2.png 3 texture 0 viruz\cs\dustpathcorner.png 0 texture 0 viruz\cs\dustpathcorner.png 1 texture 0 viruz\cs\dustpathcorner.png 2 texture 0 viruz\cs\dustpathcorner.png 3 texture 0 "payne/Box12b.jpg" 0 64 texture 0 "payne/Box12b.jpg" 0 0 64 loadsky socksky\desert shadowmapambient 25 ambient 20 skylight 88 80 70 fogcolour 0x886633 fog 2048